Friday, 25 November 2011

Light reflections


In 3D max i made a small room with two windows and a light source shining through them. First i created a huge box for the room, then i cut some squares into the side for the windows, next i put a camera inside the room so that i could see inside because i needed to make sure the light was shining at the right angle. To add the effect of sunlight i changed the light's colour to yellow, after that i added two sky portals to put light outside the windows. Lastly i played around the light reflections so it could travel around the room and then i added a sphere with different materials for experimentation.

Friday, 18 November 2011

Bin


In 3d max i had to make a bin that was partly transparent and had a shadow. I also had to make the floor look smooth. First i had to make a plane, next i added texture to it this is where i had to add a bump map to the plane. Then i added a similar texture which was in black-and-white to the same plane, lastly i adjusted the glossiness and specular levels to add shine to texture.

For the bin i created a cylinder, then i added a wire fence texture in the materials editor. I had to add the same texture which had some transparency added to the object, then i adjusted the tiling to make the grates smaller.  Finally i added a spotlight which cast a shadow behind the object.